Den of Wolves: Infinite Domain

Saturday, March 7th Fargo, ND 6 Hours Up to 60 Players

Humanity is on the run.

A catastrophic attack has left you with one warship and a handful of civilian vessels fleeing into deep space. The enemy—the “wolves”—are relentless, closing in from behind. Resources are scarce. Trust is scarcer. And somewhere among your crew… there might be a traitor.

Den of Wolves is a 60-player MEGAGAME that places you among the decision-makers of a desperate, fractured fleet as it flees into deep space after a devastating attack. You’re not a lone hero, but one voice among many, forced to coordinate, compromise, and act under pressure as the enemies close in from behind. You’ll manage resources, make impossible political decisions, and negotiate with other players to keep the fleet alive.

Think Battlestar Galactica meets diplomacy meets roleplaying meets high-stakes board gaming meets live-action chaos.

You might be a ship captain coordinating with engineers to keep the lights on. You might be a politician arguing over who gets the last supply of fuel. You might be military personnel tracking enemy movements. Or you might be the wolf—sabotaging everything from within.

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What You’ll Do

Manage Resources

Fuel, water, food, medicine. Every decision matters when supplies are limited and the fleet keeps moving.

You can't thrive if you don't survive.

Make Political Decisions

Who gets rescued? Where do we jump next? Do we trust the intel? You'll debate, negotiate, and vote on the fleet's survival.

Your actions matter.

Fight or Flight

Military teams coordinate defense. Engineering teams keep ships operational. Medical teams treat casualties. Everyone has a job.

Not everyone is happy about it.

Trust No One

Traitors exist. They're hidden. They're working against you. Or maybe they're not.

Paranoia is part of the experience.

The Survivor Fleet

Interstellar Council flag

Interstellar Council (ISC)

The government that represents all nations of humanity, both the Old and the New, stretching across multiple star systems.

Star Alpha

Star Alpha Interstellar Council

The President's residence. A small luxury vessel that now serves as the seat of emergency government.

ICSS Aegis

ICSS Aegis Interstellar Council

The fleet's only battleship. Military command, fighter squadrons, Marines, and the responsibility of protecting everyone.

ICSS Javelin

ICSS Javelin Interstellar Council

A missile boat with powerful but unpredictable prototype weapons. Green crew, eager for payback.

FAS flag

Federated Atlantic Syndicate (FAS)

Covering most of North America and Europe, the FAS has historically focused on financial power and demonstrating its own superiority wherever possible. Though its supremacy is now only a memory, it still wields considerable financial and diplomatic influence in the Council.

Dione

Dione FAS

Massive luxury cruiser now housing the Interstellar Council and FAS civilians, truly a state-of-the-art vessel with high-end facilities.

CPA flag

Confederated Peoples of Asia (CPA)

Covering most of East Asia, the CPA maintains control of its massive population through a strong focus on national identity and working toward the good of the nation. The CPA have long been political enemies of the Wolves—even before the current crisis—as Wolf 1061 was a mostly CPA-held system when Wolf independence forces took control with little mercy shown to pro-CPA soldiers and citizens.

Icebreaker

Icebreaker CPA

Mining vessel harvesting strytium ore and materials from asteroids. Essential. Labor-intensive. Home to CPA civilians.

Fuerza Leon

Fuerza Leon CPA

Bulk hauler with immense cargo bays and highly skilled specialists who happened to be aboard during The Attack.

SAN flag

South American Nations (SAN)

Covering Central and South America, the SAN have historically been political allies of the CPA, especially when the FAS proved a common enemy. As the New Nations emerged and shifted the balance of interstellar power, the SAN became more concerned with being fairly represented compared to its louder, more influential Old Nations counterparts.

Lucas

Lucas SAN

Water supply ship with excellent engineering minds. Keeps the fleet hydrated and the systems running.

Salvador

Salvador SAN

Hospital ship with the fleet's only doctors, nurses, and first-aid specialists. Hope you don't need them.

Rosal flag

Rosal

One of the earliest planets to see large-scale colonization, Rosal was the first to successfully gain independence from the Old Nations, beginning with a violent war against FAS rule before eventually signing treaties with the CPA and SAN. Holding a mutual grudge against the FAS, Rosal is often outspoken in the Council, unafraid to speak out against all powers—Old and New—who take actions they disagree with.

Shepherd

Shepherd Rosal

Food production vessel growing crops in deep space. If this ship fails, the fleet starves.

Endeavour

Endeavour Rosal

Research vessel developing improvements and upgrades for the fleet. Academic firepower.

Proxima flag

Proxima

Settlement on Proxima B started around the same time as Rosal, though independence came much later with relatively little violence—primarily a sweeping political change. The independence movement benefited from sympathetic local garrisons who saw themselves more as residents of Proxima than servants of the Old Nations. This individualistic streak runs deep and can create tension with more diplomatically minded nations.

Quellon

Quellon Proxima

General operations vessel with water production and its own fighter squadron. Versatile and essential.

Vulcan

Vulcan Proxima

Prison transport with weapon batteries and labor force. Controversial addition. Proven its worth.

Gliese flag

Gliese

The planet of Gliese 832C was quickly recognized as a source of many rare and valuable minerals, and even today is one of the biggest providers of strytium ore. Gliese gained its independence through a mix of violence and industrial action, eventually gaining control of its own mining operations and becoming a major Council influence due to its wealth in resources.

Refinery 124

Refinery 124 Gliese

Refinery providing the fleet's only source of strytium fuel, keeping them one step ahead of pursuing Wolf forces.

Helvetii flag

Helvetii

The youngest of the New Nations, founded after the wars of independence by apolitical refugees who had fled the conflicts. These vagabonds wandered for decades before discovering a previously unknown asteroid cluster with several planetoid-sized bodies and plentiful rare elements. Their constitution swears them to neutrality, and they are often called upon to act as impartial arbiters when international negotiations reach an impasse.

Hephaestus

Hephaestus Helvetii

Makeshift repair facilities, prospecting lasers, slapdash refinery. Jack-of-all-trades industrial vessel.

Baltar

Baltar Helvetii

Cutting-edge research and long-range scanning. Finding resources and threats before they find you.

What You Need to Know

  • No experience required — Rules will be sent via email and taught at the start. You’ll learn as you play.
  • Cosplay encouraged but not required — Come dressed as your character if you want! Military uniform? Civilian refugee? Ship captain? Engineer’s coveralls? It’s all up to you and your shipmates’ creativity. Or just wear comfortable clothes—either works.
  • Role selection — You’ll know which ship you’re assigned to before gameday, but your specific role within that crew is up to you and your shipmates to decide together. Most ships have a Captain, First Officer, Chief Engineer, and Council Member, plus ship-specific roles like Chief Scientist or Head Surgeon. Negotiate, volunteer, or let the group decide—just like real humans under pressure.
  • There might be traitors in the fleet — There’s intrigue within the game where some crew members might secretly be wolves in human suits! We know not everyone enjoys the stress of being so duplicitous, however, so you can absolutely opt out without worry if you’re asked.
  • Age limit: 14+ with adult, otherwise 18+ — This is a long, intense game with mature themes and a lot of stress (the fun kind).
  • There’ll be a lunch break — Megagames require sustenance! We’ll be at West Acres so snacks and meals will be available from the food court if desired. You can also pack your own or have something delivered! Just no booze!
  • Player elimination is NOT a thing — Character death is real—a ship may get destroyed or a political rival may be assassinated—but player elimination is not something to worry about. You’ll get a new role or be reshuffled somehow if your character bites it, but you get to keep playing. Take a chance now and then.
  • We’re aiming for 60 players — Our past games have sold out, but we never take that for granted. If you know someone who’d love this, bring them along!

GET TICKETS NOW
Don't wait until it's too late!

What We’re Doing with the Profits

Our net profits are going to be donated to several worthy causes:

  • Extra Life, a program of Children’s Miracle Network Hospitals, unites gamers to play games and change kids’ health and futures. Funds raised through our event will be directed specifically to Sanford Children’s Hospital in Fargo, ND.
  • The ACLU of Minnesota, a non-partisan advocacy organization dedicated to protecting and expanding civil liberties in Minnesota and across the country.
  • River Keepers, a volunteer-led Fargo–Moorhead organization, which works to protect, restore, and connect people to the Red River of the North through river cleanups, water quality initiatives, and community programs that keep the river healthy, accessible, and safe for future generations.
  • Prairie Public Broadcasting, our local public media station which provides quality radio and television services that educate, involve, and inspire the people of the prairie region.

Donation Recipients

We’re thrilled to support these organizations that make our community stronger. Thank you for helping us give back!

Questions or Concerns?

We’re here to help! If you have any questions about the event, accessibility needs, or anything else, reach out to us at info@prairiefiregaming.com.


Den of Wolves is one of the most-played megagames of all time and was designed by John Mizon of SW Megagames.

Den of Wolves: Infinite Domain is an expansion and re-work of the original rules and was designed by Chris Perry and Clé Diggins of Portland Megagames.

The Extra Life, ACLU of Minnesota, River Keepers, and Prairie Public logos are used for informational purposes only and do not imply endorsement of this event by these organizations.

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